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FFXIV - Hell on Rails (EX6) Raid Plans

| December 17, 2021 | 6 min to read

#FFXIV #EX #Raid_Plans

Based on Hector Hectorson’s Hell on Rails Extreme Guide.

Pre-positions

  • Single Spread positions
  • Pair Positions - try to stay in quadrants
  • Big Spreads:
TankMeleeTank
RangeMeleeRange
HealerHealer

Phase 1

  • Dead Man’s Overdraught: 4 Orbs - Pairs | 8 Orbs - Spread
  • Dead Man’s Express:
    • Knockback! Dodge where the laser ground lasers wouldn’t hit you.
    • Stored pairs/spread hits a short time after the knockback.
  • Dead Man’s Overdraught: 4 Orbs - Pairs | 8 Orbs - Spread
  • Dead Man’s Windpipe:
    • Knockback towards the boss.
    • Stored pairs/spread hits a short time after the knockback.
  • Unlimited Express: Raidwide, phase change. Mitigate.

Phase 2

  • Short downtime in the beginning.
  • Dead Man’s Overdraught: 4 Orbs - Pairs | 8 Orbs - Spread
  • Turret Crossing: Turrets will spawn on both sides of the arena.
    • The glowing side will glow, hide behind walls.
  • Dead Man’s Express:
    • Dodge lasers first, then dodge the laser before the knockback happens.
    • Go into spread/pairs from Overdraught.
  • Dead Man’s Overdraught: 4 Orbs - Pairs | 8 Orbs - Spread. Will be opposite than the first one.
  • Turrets will begin to glow.
  • Lightning Burst: Double AoE Tankbusters. Mitigate lightly (Rampart) as there are many incoming.
    • Dodge turrets first, then tankbusters.
  • Turrets will begin to glow.
  • Dead Man’s Windpipe:
    • Dodge lasers first, then position for knockback, then position for pair/spreads.
  • Unlimited Express: Raidwide, phase change. Mitigate.

Phase 3

  • Lightning Burst: Double AoE Tankbusters. Mitigate lightly (Rampart).
  • Runaway Train: Add Phase
    • Kill orb in the middle.
    • Inner Ghost Train: Sends out cleaving AoEs over tanks. MT go left and OT go right. Use short CDs.
    • Outer Doom Train:
      • Listen to train whistle, then it will send attack with visual and audio cues.
      • 2 cues: 3-man stacks. North-south of orb.
      • 3 cues: Spread. - Healer and M1 between tanks, the rest spread on other side. Ranged far away from tanks.
    • Resolution process:
      • Ghost Train spins.
      • Listen to Doom Train whistle and cues.
      • Wait for Ghost Train to stop.
      • Position relative to the Ghost Train for Doom Train mechanics.
  • Mitigate for phase change raid wide.
  • Boss grows arm and sends out an un-telegraphed raid-wide at the same time.
  • Lightning Burst: Double AoE Tankbusters. Healers beware as tanks may be low on CD.
  • Derailment Siege: 3-time repeated tower stack. Mitigate lightly and heal.
  • Derail: Boss is about to suplex the platform. Run to the teleporter at the end of the platform to move off it.

Phase 4

  • Immediately stack up in a corner of the platform.
  • Wait for the boss to Snap its fingers, then run away from the corner as AoEs will pop up under where the players were when the Snap happened. (Twister)
  • Watch boss telegraphs, up or down can happen first. Then dodge one then another.
  • Arcane Revelation:
    • Split party with melees on northeast platform and ranged on southeast platform.
    • Lightning circle from Normal Mode will spawn.
    • A random tank and healer will get a stack debuff - these are delayed damage stack.
    • Boss raises hands and slowly moves them together.
    • Lightning circle can move 2, 3, or 4 times.
    • There is an audio cue of “lasers” signifying the last movement of the lightning circle.
    • Each Light Party need to get to the safe spot left behind by the lightning circle as the each party stack is big.
      • Stack markers will only count with people on the same elevation.
    • Each party reset to platforms.
    • Dodge lightning circle and stack with party again.
    • Note for when the lightning circle in front: Melee party can stay on a small sliver of the platform to dodge it.
    • 3 cycles of Arcane Revelation total.
  • Boss will be casting up-down/down-up telegraphs. Dodge those.
  • Stack into a group or two and watch the boss as it snaps its fingers. Once it does, move away from the stack positions to dodge the Twisters.
  • Lightning Burst: Double AoE Tankbusters.
  • Derailment Siege: 3-time repeated tower stack. Mitigate lightly and heal. Optionally, a tank can invuln this stack.
  • Derail: Boss is about to suplex the platform. Run to the teleporter at the end of the platform to move off it.

Phase 5

  • Psychokinesis:
    • Boss will clear some boxes off the platform and cast AoEs on 2 party members.
    • One AoE top left, one AoE top right, and the rest of the party move into a safe spot wherever the box was removed.
    • Stay in place and wait for the snap, then dodge Twisters.
  • Psychokinesis 2:
    • More boxes are removed. 3 AoEs will spawn.
    • One AoE top left, one AoE top right, one AoE away.
    • Try to give melee uptime.
  • Lightning Burst: Double AoE Tankbusters.
    • If one of the tank was with the party, let the tank go to the corner of the platform.
  • Psychokinesis 3:
    • More boxes are removed. 5 AoEs will spawn.
    • Move into Big Spread positions.
    • Stay in place as the AoE goes off.
  • Wait for the boss to Snap its fingers, then dodge between the players to avoid the Twisters.
  • Derailment Siege: 4-time repeated tower stack. Mitigate lightly and heal. Optionally, a tank can invuln this stack.
  • Derail: Boss is about to suplex the platform. Run to the teleporter at the end of the platform to move off it.

Phase 6 - Final Phase

  • Dead Man’s Overdraught: 4 Orbs - Pairs | 8 Orbs - Spread
  • Turret Crossing: Turrets will spawn on both sides of the arena.
  • Turrets will glow.
  • Boss will begin telegraphing up-down. Down is safe first.
  • Turrets shoot.
  • Wait for the up attack from the boss.
  • Dodge the down attack from the boss.
  • Turrets will glow but stay up to dodge the attack. The boxes on the bottom will be removed before the turret fires.
  • Psychokinesis: 4 AoEs
    • Dodge into Big Spread positions.
    • Stay still until the boss snaps.
  • Dodge the Twisters.
  • Left turrets will glow - You must stay behind the raised platform.
  • Dead Man’s Express/Windpipe: Dodge knockback accordingly.
  • Go into pair/spread positions to resolve stored Dead Man’s Overdraught.
  • Lightning Burst: Double AoE Tankbusters.
  • Dead Man’s Overdraught: 4 Orbs - Pairs | 8 Orbs - Spread. Doing the opposite.
  • Arcane Revelation: Going to be execute twice. Resolve similarly to before.
    • Ranged can stay on the left platform as there is a tiny sliver to stand on while dodging the lightning circle.
  • Stand still after 2nd Arcane Revelation until the boss snaps. Dodge the Twisters.
  • Dead Man’s Express/Windpipe: Opposite of before. Dodge knockback and lasers accordingly.
    • Go into spread/pair right after this.
  • Boss will do up-down/down-up attack.
  • Lightning Burst: Double AoE Tankbusters.
  • Dodge the Snap Twisters.
  • Derailment Siege: 6-time repeated tower stack. Mitigate lightly and heal.
  • Derail: Boss is about to suplex the platform. Kill the boss or be suplexed.
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